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Project: PAG - Tech Demo

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Devlog

  • Adding more mechanics
    February 09, 2026 by Gronis93#mechanics, #optimization, #props, #bomb, #particle effects
    I've recently started adding a bunch of game mechanics I want in my game. One of them is the ability to blow stuff up! So I added that and realised that performance wasn't good enough. So I implemente... Continue reading
  • Finally, some gameplay
    January 24, 2026 by Gronis93#boomerang, #game_design, #mechanics
    After spending lots of time implementing various systems and optimising the engine over the last year, I finally decided to implement some sort of gameplay. I added a boomerang that can be thrown at e... Continue reading
  • Text rendering, static objects, physics optimizations, ECS and more
    August 16, 2025 by Gronis93
    1
    #ecs, #props, #rust
    Engine update I've made some progress with my engine. Although it might not look like much, here are the things I've managed to implement: Text rendering Static objects (The sign post) Scripting by us... Continue reading
  • End of the year update
    December 29, 2024 by Gronis93
    1
    #minor, #eoy
    For this version, I've mainly been working on improving the technical side of the game engine. I've implemented compression, interrupts, resource management and overall integration with the GBA hardwa... Continue reading
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